Twitter: Jak for the Captions! Follow him at @epicjakman Footage: Doom running on a U. The video above is a joke that some people seem to not be getting. RIffing off the 'you can put Doom on anything' meme, from graphing calculators to printers, YouTube user vexal put together this.
Click for detailed info on:-BASEWAD IwadName.WAD (Doom 95 only): Select the main Game IWAD to use -DEVPARM: Enable screenshots (tap the F1 key during game), and other functions -FAST: Monsters at Skills 1 through 4 are accelerated (similar to Skill 5) -FILE WadName.WAD: Load one or more external WAD/PWAD files -LOADGAME SavedGame# (0 through 5): Load a saved game -MAXDEMO #Kilobytes: Allow larger/longer demo files to be recorded -NODM (Doom 95 only): Bypass the Windows Doom. Extract the files to any directory, then drag the Doom2.WAD file into the folder. Now download the mod and extract it into the folder. Now press Windows Key+R and type in CMD.EXE. You may need to be an admin to do this, depending on settings. Attempting to run Doom on Windows 7 or Windows 8 through the Command Prompt will result in 'Unsupported 16-bit Application' error. It is possible to run the original DOS version of Doom under Windows Vista and 7 32-bit, by using XDDM video drivers instead of WDDM. Quick & easy solution.
To play an unmodified game, simply double-click gzdoom.exe, or a shortcut to it, or call it from a command line. If several IWADs are found, a selection screen will show up asking you which game you want to play.
For playing mods, you need to tell ZDoom to load the relevant mod files. Since ZDoom does not integrate a frontend for choosing mods, the following are just a series of standard methods to open an executable with one or several files as parameters. These methods are for Windows; for Linux or Mac OS X you will have to extrapolate.
This might be the best method. Select a frontend and install it. Instead of starting ZDoom directly, start the frontend. This will let you select which mod to load and set additional command line parameters as well. Refer to the frontend's documentation.
The simplest method. Select the mod files to load, and then drag and drop them over ZDoom's executable. If the mod files are not in the same directory as ZDoom, you will need to open a file manager window in each directory. You can also drag the mod file over a shortcut to the ZDoom executable.
Add a shortcut to ZDoom in your SendTo folder. Depending on the version of Windows you use, the path to the SendTo folder may differ. In XP, it is in C:Documents and Settings<userid>SendTo. For Vista or later, it is in %APPDATA%MicrosoftWindowsSendTo.
Simply add a shortcut to ZDoom in that folder, and now you can right-click->send to->ZDoom any file you want. You can edit the shortcut to add command line parameters to it as well.
Note that you may need to set Windows Explorer to show hidden and system files for it to accept to show you the SendTo folder.
In Windows Explorer, select Tools -> Folder Options, then under 'File Types' associate the file types wad with gzdoom.exe. (If .wad is not listed in the 'Extension' column, click on 'New' to create it.) Once this is done, you can double-click on a wad file and it'll launch ZDoom with that file automatically. If the file type is associated with several programs (for example, ZDoom and other source ports), then use right-click -> Open With to select ZDoom.
You have to do this for each file type that can be loaded in ZDoom (wad, pk3, zip...).
You can create shell extensions in Windows Explorer to make new context menu entries. As for the 'Open With' method, select Tools -> Folder Options, then under 'File Types', select the wad extension (if it is not already present, create it), then click on 'Advanced' near it. Click 'New...' to create a new action. In the 'Action' field, describe what you want the shell extension to display, for example, 'Play with ZDoom'. In the 'Application used to perform action' field, place an instruction for the shell extension to activate, with the full path to gzdoom.exe (between quotes if there are spaces in a directory name), followed by -file '%1'.
Right clicking on WAD files should now list whatever you marked earlier in the Action field, and should perform the action listed in the second field. Again, you will have to do this for each file type.
A simple command line window can be shown with Start->Run (or the Windows key + R keyboard shortcut). Click on 'Browse' to find gzdoom.exe, and then you can add command line parameters as needed; for example to load 'foobar.wad' from the same directory, simply add 'foobar.wad' after gzdoom.exe on that command line.
Another possibility is to open a command line window. With Vista or 7, hold shift while right-clicking in an empty area of the ZDoom folder, or on the ZDoom folder itself. The 'Open command window here' option will appear. You can now type your command line with the appropriate parameters, as explained above.
You can create batch files for combinations of mods and other command line parameters that you use often. Just type the command line in a text file, rename it with a .bat extension, and then you can double-click on the batch file.
Note that you may need to set Windows Explorer not to hide known file extensions in order to actually change a text file's extension from .txt to .bat.
When ZDoom or GZDoom begins to load it sets up the required environment and checks for possible errors. This is reflected in a log which quickly scrolls down the screen just before the menu is shown.
While there are several methods to access this log, the two most useful methods are:
Then, every time ZDoom or GZDoom is started, the text file ' mylog.txt ' is generated.
Note: instead of mylog.txt you can call it whatever seems appropriate, eg ' startup.txt '
To start ZDoom from Mac OS X's Terminal, you must navigate inside GZDoom.app first. The actual executable program file is in /GZDoom.app/Content/MacOS/. To run it, navigate to that folder and type this:
ZDoom for Mac OS X will display the same IWAD selection box as any other version of ZDoom.